Game Type: Craps
Description:
This classic casino dice game offers more betting options
than just about any game you can play. Essentially,
however, you are simply betting on the result of a given
roll of the virtual dice.
Rules:
You are betting on the number the next roll of the dice
will display or won't display.
There
are numerous betting options available but you only
need to understand a few of them to play the game, have
fun and win.
Pass
Line Bet
The wager is placed on the PASS LINE field. A wager
on the PASS LINE wins if the COME OUT ROLL is a 7 or
11 and loses if a 2, 3 or 12 is rolled first.
If
the COME OUT roll is a 4, 5, 6, 8, 9 or 10 the POINT
is established. To win the bet, you must repeat the
POINT before a 7 is rolled. If you roll a 7 before the
POINT is repeated, the PASS LINE bet loses.
Once
the POINT is established, the bet may not be removed
or changed.
Don't
Pass Bets
The wager is placed on the DON'T PASS BAR field. A wager
on the DON'T PASS BAR wins if the COME OUT ROLL of the
dice is a 2 or 3 and loses if a 7 or 11 is rolled first.
If you roll a 12, it is considered a tie and play continues.
If
the COME OUT roll is a 4, 5, 6, 8, 9 or 10 the POINT
is established. To win the bet, you must roll a 7 before
the POINT is repeated. If you repeat the POINT before
a 7 is rolled the DON'T PASS LINE bet loses.
Once
the POINT is established, the bet may not be removed
or changed.
Come
Bets
COME bets are made after the POINT has been established.
The rules for this bet are the same as the PASS LINE
bet.
The
wager is placed on the COME field. A wager on the COME
field wins if the dice throw - immediately following
the placement of the bet - is a 7 or 11 and loses if
a 2, 3 or 12 is rolled.
If
the roll is a 4, 5, 6, 8, 9 or 10 the COME POINT is
established. To win the bet, you must repeat the COME
POINT before a 7 is rolled. If you roll a 7 before the
COME POINT is repeated, the COME bet loses.
Once
the COME POINT is established, the bet may not be removed
or changed.
Don't
Come Bets
DON'T COME bets are made after the POINT has been established.
The rules for this bet are the same as the DON'T PASS
LINE bet.
The
wager is placed on the DON'T COME BAR field. A wager
on the DON'T COME BAR field wins if the dice throw -
immediately following the placement of the bet - is
a 2 or 3 and loses if a 7 or 11 is rolled. If you roll
a 12, it is considered a tie and play continues.
If
the roll is a 4, 5, 6, 8, 9 or 10 the COME POINT is
established. To win the bet, you must roll a 7 before
the COME POINT is repeated. If you repeat the COME POINT
before a 7 is rolled the DON'T COME bet loses
Once
the COME POINT is established, the bet may not be removed
or changed.
Place
Bets
Place bets are made on the numbers 4, 5, 6, 8, 9, or
10 only.
Place
Bet to Win
The wager is placed on the WIN field below the number.
To win the bet, you must roll the place number before
a 7 is rolled; otherwise the bet loses.
The
bet may be placed or removed at any time.
Place
Bet to Lose
The wager is placed on the LOSE field above the number.
To win the bet, you must roll a 7 before the place number
is rolled; otherwise the bet loses.
The
bet may be placed or removed at any time.
Free
Odds Bets
Free Odds bets are placed on the point or come point
only.
Free
Odds after Pass Line Bet
The FREE ODDS stake is equal to your original PASS LINE
stake and can only be made after the POINT has been
established. The rules for this bet are the same as
the PASS LINE bet.
The
wager is placed beside your PASS LINE stake. If the
PASS LINE bet wins, the original PASS LINE bet and the
FREE ODDS bet are paid.
The
wager may be placed any time after the POINT has been
established and can be removed at any time.
Free
Odds after the Don't Pass Line Bet
The
FREE ODDS stake is equal to your original DON'T PASS
stake and can only be made after the POINT has been
established. The rules for this bet are the same as
the DON'T PASS bet.
The
wager is placed beside your DON'T PASS stake. If the
DON'T PASS bet wins, the original DON'T PASS bet and
the FREE ODDS bet are paid.
The
wager may be placed any time after the POINT has been
established and can be removed at any time.
Free
Odds after a Come Bet
The FREE ODDS stake is equal to your original COME stake
and can only be made after the POINT has been established.
The rules for this bet are the same as the COME bet.
The
wager is placed beside your COME stake. If the COME
bet wins, the original COME bet and the FREE ODDS bet
are paid.
The
wager may be placed any time after the COME POINT has
been established and can be removed at any time.
Free
Odds after a Don't Come Bet
The FREE ODDS stake can be up to your original DON'T
COME stake. The rules for this bet are the same as the
DON'T COME bet.
The
wager is placed beside your DON'T COME stake. If the
COME bet wins, the original COME bet and the FREE ODDS
bet are paid.
The
wager may be placed any time after the COME POINT has
been established and can be removed at any time.
Hard
Way Bets
This bet can be made on a 4, 6, 8 or 10.
The
wager is placed on the dice image fields just below
the Any Seven field. To win the bet, you must roll the
specified number as a double - the hard way - before
rolling a 7 or rolling the number as a non-double -
the easy way; otherwise the bet loses.
The
wager may be placed or removed at any time.
Big
6 Bet
The wager is placed on the Big 6 field. To win the bet,
you must roll a 6 before a 7 is rolled. If a 7 is rolled
before a 6 is rolled the bet loses.
The
wager may be placed or removed at any time.
Big
8 Bet
The wager is placed on the Big 8 field. To win the bet
you must roll an 8 before a 7 is rolled. If a 7 is rolled
before an 8 is rolled the bet loses.
The
wager may be placed or removed at any time.
One
Roll Bets
All one roll bets participate only in the roll immediately
following the placement of the bet.
There
are 9 types of one-roll bets:
1. Field Bet: is placed on the FIELD field. The bet
wins if a 2, 3, 4, 9, 10, 11 or 12 is rolled and loses
if a 5, 6, 8 or 7 is rolled.
2.
Any Craps: is placed on the ANY CRAPS field. The bet
wins if a 2, 3 or 12 is rolled and loses if 4, 5, 6,
8, 9, 10, 11, 12 or 7 is rolled.
3.
Any 7: is placed on the ANY 7 field. The bet wins if
a 7 is rolled and loses if 2, 3, 4, 5, 6, 8, 9, 10,
11 or 12 is rolled.
4.
Craps 3 Bet: is placed on the DICE IMAGE field totaling
3. The bet wins if a 3 is rolled and loses if 2, 4,
5, 6, 8, 9, 10, 11, 12 or 7 is rolled.
5.
Eleven Bet: is placed on the DICE IMAGE field totaling
11. The bet wins if an 11 is rolled and loses if 2,
3, 4, 5, 6, 8, 9, 10, 12 or 7 is rolled.
6.
Craps 2 Bet: is placed on the DICE IMAGE field totaling
2. The bet wins if a 2 is rolled and loses if 3, 4,
5, 6, 8, 9, 10, 11, 12 or 7 is rolled.
7.
Craps 12 Bet: is placed on the DICE IMAGE field totaling
12. The bet wins if a 12 is rolled and loses if 2, 3,
4, 5, 6, 8, 9, 10, 11 or 7 is rolled.
8.
Horn Bet: is placed on the EC IMAGE field. The game
will move your bet to the double sixes and the eleven
DICE IMAGE field. The bet wins if a 12 or 11 is rolled
and loses if 2, 3, 4, 5, 6, 8, 9, 10 or 7 is rolled.
Tips:
· It is recommended that players new to Craps
choose the simplest betting options to start out.
· On Place bets you must bet the proper amount
to get an even payout. The Casino software automatically
forces you to bet the proper amount on Place bets -
you don't need to determine the proper amount to bet.
· On Free Odds bets you must be careful to bet
the proper amount to get an even payout. On uneven payouts
the casino will round down to the next lowest even payout.
On 5 or 9 your bet should be made in multiples of $2;
on 6 or 8 your bet should be made in multiples of $5;
on 4 or 10 it doesn't matter what you bet because the
payout - 2 to 1 - is always even. Remember that your
Pass/Don't Pass bet determines the value of your Free
Odds bet.
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